Devlog Update 116

Art Stream

September is almost over, and you know what that means - time for another Art Stream! Join us on Garrets Twitch channel on Wednesday at 1pm PST to chat while watching some new Parkitect art being created.

Devlog

Luuk added guest settings to the scenario editor to allow tweaking the scenario difficulty a bit:

Tim is working on loans. You’ll be offered a couple of loan options with different interest rates and runtimes to choose from that change every now and then.
Once this is complete we can start working on money balance and going bankrupt to finally get away from the purely sandbox-only scenarios :)

Employee paths reflect the color of the zone they are in:

Devlog Update 115

We added a Hydraulically-launched Coaster! On a special launch track segment the catch-car grabs the train and accelerates it:

Additionally this coaster features vertical sections with rolls.

(We’ll have to improve the supports for something like that, it looks a bit weird right now.)

Luuk added thunderstorms. They turned out really nice:

We’ll leave it to you to discover what they do :)

Devlog Update 114

Hey! Just a really quick note this time - we’ve been as busy as ever, but with 3 patch releases for Alpha 5 last week there was no time left for anything that seemed interesting enough to show on the Devlog.
We’ll have something for you again next week :)

Devlog Update 113 + Alpha 5

Alpha 5 is now available for download! The full change log is at the end of this post.

Heartland Park, by lord-gonchar

Devlog

Phew! We managed to get it all stable just in time for this months Alpha update. Somehow this update felt like the trickiest and most exhausting one so far, even though the changelog is shorter than usual.

Garret made some more medieval props. This concludes the work on the medieval set for now.

Changelog

- added resource and trash transport system
- added beginnings of the scenario editor
- added deco object pipette tool (easily clone any deco object)
- added shop and attraction sales stats
- added restocking shops from the back
- added a bunch of deco objects (medieval props, awnings, scaffolding)
- added czech translation (thanks Jan!)
- performance improvements (overall, reduced terrain loading times)
- fixed weather not updating after one year
- fixed guests being confused about where they want to go after using a transportation ride
- fixed path attachments sometimes not being built in the same position that’s shown as preview
- fixed not being able to select objects through path tunnels